In production
PRINT IT!
Direct and star in a cheap 1970s fight picture. Call Cut!, print the take you love, and watch the game cut it into your Director's Cut.
2026 Epic AI MegaJam · Theme: Director's Cut
Thu, Nov 12 to Sun, Nov 15, deadline 20:59 ET
You’re the director and the star of a cheap 1970s martial-arts picture, shot on a studio lot that’s running out of money. Every fight is a shot. Call “Cut!”, go again, and print the take you love. At the end of each scene the game edits your printed takes into the Director’s Cut and plays it back to you.
Made in four days from an empty Unreal project for the 2026 Epic AI MegaJam, on the theme Director’s Cut. The dev log below follows it day by day.
How it's made
Built in Unreal Engine 5.9.
Tools
This list evolves as the project progresses. A tool added along the way says when and why.
| Tool | What it does here |
|---|---|
| Claude Code | Planning, code, builds and dev log drafts |
| Tripo | Character models |
| OpenAI Astra | Modelling and cleanup in Blender |
| Blender | Cleanup, rigging checks and export |
| Codex | Preparing and importing the characters, and their Chaos body and cloth physicsAdded Thu, Nov 12: a second agent for the art and character work, alongside Claude Code |
| ChatGPT | Image generation: concept art and four-view referencesAdded Thu, Nov 12: concept art and four-view references for the cast and the sets |
| Suno | Music |
| ElevenLabs | Voice and one-shot sound effects |
| Unreal Engine MCP | Driving the Unreal editor from agents |
Prepared before the jam
The rules allow tools, agent setups, MCP settings, prompts and scripts to be prepared ahead. Everything else was made during the jam.
- The jam plan
- The project's agent instructions and settings
- The MCP configuration
- Prompt guides for the art, voice and music tools
Sourced assets
None yet.
Dev log
Day 0: The theme, the rules, and an empty project
The theme is Director's Cut. The rules say gameplay and art get made during the four days, so the engine I'd built stays out and the game starts from an empty Unreal project.
Day 1, part 1 of 3: The first playable
PRINT IT! is a fight picture you direct and star in. By Thursday morning a placeholder cast fights fairly, calls Cut!, prints takes, and the game cuts them together with a camera that swings around the action.
Day 1, part 2 of 3: The cast arrives
Eight characters went from generated models to rigged Unreal actors whose clothes move. Their faces didn't pass review, so they're paused. The sets went back to the drawing board, and the score arrived in stems.