<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Jason Respress: writing and dev logs</title><description>Writing and dev logs by Jason Respress, from OTG Studio.</description><link>https://jrespress.com/</link><item><title>Day 0: The theme, the rules, and an empty project</title><link>https://jrespress.com/devlog/megajam-2026/2026-11-11-day-0/</link><guid isPermaLink="true">https://jrespress.com/devlog/megajam-2026/2026-11-11-day-0/</guid><description>The theme is Director&apos;s Cut. The rules say gameplay and art get made during the four days, so the engine I&apos;d built stays out and the game starts from an empty Unreal project.</description><pubDate>Wed, 11 Nov 2026 21:50:00 GMT</pubDate></item><item><title>Cohorts: What Changes When More Than One Team Is Working With Agents</title><link>https://jrespress.com/writing/cohorts/</link><guid isPermaLink="true">https://jrespress.com/writing/cohorts/</guid><description>When more than one team works with agents, the seam between them is a ledger of measured claims that the receiving side re-verifies, not shared context.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate></item><item><title>AI Agents Don&apos;t Need Better Prompts. They Need Better Managers.</title><link>https://jrespress.com/writing/ai-agents-need-better-managers/</link><guid isPermaLink="true">https://jrespress.com/writing/ai-agents-need-better-managers/</guid><description>Nine months running a development organization of one human and a rotating workforce of AI agents. What made it work was not prompt engineering. It was management.</description><pubDate>Thu, 13 Aug 2026 00:00:00 GMT</pubDate></item><item><title>A Year of Betting on Local AI for Game Dev: What Worked, What Didn&apos;t, and What&apos;s Actually Blocking It</title><link>https://jrespress.com/writing/a-year-of-betting-on-local-ai/</link><guid isPermaLink="true">https://jrespress.com/writing/a-year-of-betting-on-local-ai/</guid><description>What a year of building game-dev tools on local AI models taught me: the system matters more than the model, integration is mostly plumbing, and a few hard limits still keep local AI out of shipped games.</description><pubDate>Thu, 06 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>