Dev log

How the games get made, entry by entry. Times are US Eastern.

  1. Day 1, part 2 of 3: The cast arrives

    Eight characters went from generated models to rigged Unreal actors whose clothes move. Their faces didn't pass review, so they're paused. The sets went back to the drawing board, and the score arrived in stems.

  2. Day 1, part 1 of 3: The first playable

    PRINT IT! is a fight picture you direct and star in. By Thursday morning a placeholder cast fights fairly, calls Cut!, prints takes, and the game cuts them together with a camera that swings around the action.

  3. Day 0: The theme, the rules, and an empty project

    The theme is Director's Cut. The rules say gameplay and art get made during the four days, so the engine I'd built stays out and the game starts from an empty Unreal project.